![]() Gain 2 Faith when Followers grieve at the Grave. Tier 1 - The necessity of sacrifice, or the comfort of the afterlife? Unless you rarely use the Brainwashing Ritual, always pick Substances Encouraged.Īfterlife Reassure them that death is not the end. For tier 4, Substances Encouraged is far less damaging than Belief in Prohibition.It is not difficult to have a good farm setup naturally producing plenty of food without the Ritual, however multiple rare fish that are critical for both recipes and certain quests are nearly impossible to find without the Ritual of the Ocean's Bounty being active at the time. Ritual of the Ocean's Bounty is definitely more useful than Ritual of the Harvest.Cannibal Trait removes the faith penalty from butchering corpses, allowing safe disposal and conserving space that would be used by body pits.while the Cannibal Trait is more used for the benefits of Minced Follower Meat's loyalty bonuses and curing dissenters. Grass Eater Trait is useful early game as a food source or in emergencies due to grass being plentiful from crusades.Hunger and Faith are not difficult to increase through other means, however being able to guarantee your followers won't starve to death for a full 3 days since they cannot cook their own food while you are gone can allow you to do very long Crusades that you never could normally. Ritual Fast is overall more useful than Feasting Ritual.Increase work speed and devotion generation by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual. ![]() All Cult members will gain the Prohibitionist Trait. This allows obtaining the other 20 doctrines missed out from earlier. They don't require a commandment stone, aren't affected by the cooldown, are instantly proclaimed, and have no choice involved.Īt post-game, missed out Doctrines can be reobtained with Forgotten Commandment Stones obtained from the mysterious figure with God Tear. In addition to these categories, there are also some doctrines that unlock through gameplay progression or quests. You might find yourself wanting the Murder option when dealing with dissent, and having to fast-generate Devotion to unlock the Prison for instance.ĭoctrines have a cooldown timer, preventing proclaiming too many of them in quick succession. ![]() However, each time you proclaim a new doctrine, you pick between one of the two exclusives.Ĭhoose wisely and plan ahead. There are 40 doctrines to choose from, divided into five categories. Doctrines are permanent upgrades that dramatically affect your cult, providing followers with new traits, unlocking new rituals and buildings, and more. ![]()
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